![]() ![]() Then, my partner died himself, and from his copy's perspective, that meant both players were dead. I very quickly died on my partners screen, and he died on mine, almost as soon as the boss fight began. No important quest items or any thing that saves you from death. I believe my only equipment was climbing gloves and maybe spectacles or something. ![]() I was on a PS4 standard and so was my partner, in an attempt to avoid Pros and maybe get a longer run. It was during one of these moments, when we were fighting the boss of 6-4 that we got our only true desync. But since 1.10 came out, crashes have gone away, and only network errors remain, and the game tries to power through the sluggishness for longer before they occur I've noticed, compared to 1.09. Usually a crash or network error prevents the game from going on long enough to have people on different levels from each other. Oh! I've only had one experience with a true desync then. Who invites who to the lobby also seems to make no difference. Tried with a friend states away, and with someone in the same household. Tried through a router and with the console in the DMZ. May be my imagination but the Pro seems to get it worse and is never chosen as having the truthful version of events. They're 100% reproduacble on a naked character who has done nothing out of the ordinary besides walk through a door into a problematic floor, where the issues begin instantly without needing to take a single step. I've never once felt the issues were tied to equipment, route, status, or really any action you take within a level. Once the chosen player makes it back to a standard 4x4 level, the framerate goes back to normal, desyncing stops, and your partner's silly deaths get rolled back in a fraction of a second like they're supposed to. With them likely still in the level and you dead. If you aren't the chosen one and decide to go through an exit while you believe you're alive and everyone else is dead, the screen with go black for a second and then update to what's really happening in the chosen player's world. In our coop group it's always the same person that the game decides to believe really lived. The only way I've found to get through it is to determine which player the game defers to as having the "true" version of events, and have the other players just sit somewhere safe making no inputs until the true player goes through an exit. Once this occurs, the framerate drops even lower, and a network error or crash is imminent. This often quickly leads to your partner appearing as if they died to something silly, when they are still alive on their end. Any level larger than the typical 4x4 grid introduces framerate drops, sluggish input, and witnessing your coop partner's avatar act out their exact button inputs but in the wrong place. Voice echos in here, black market, volcano with drill, Olmec, Tide pool with water or lava at the bottom and the final boss. ![]() In my experience the desyncs only happen on levels larger than standard. Links: Official:įlair requests are generally updated every two or three days, but can take up to a week. Use your wits, your reflexes, and the items available to you to survive and go ever deeper! Perhaps at the end you may find what you're looking for. Every time you play the cave's layout will be different. Spelunky is a cave exploration / treasure-hunting game inspired by classic platform games and roguelikes, where the goal is to grab as much treasure from the cave as possible. ![]()
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